To facilitate easy (easier?) retrieval of feedback, I'm starting this thread.
For the DA EC game, I tried out several ideas to see how well things played out. I'll summarize the major ideas and processes I was intending to try to see what would (or would not) work.
Thanks in advance for feedback.
These were the key plot points I was hoping to incorporate in the game. Let the slaughter begin! :judge:
For the DA EC game, I tried out several ideas to see how well things played out. I'll summarize the major ideas and processes I was intending to try to see what would (or would not) work.
Thanks in advance for feedback.
- J.T. actually hit on a sore point I've also had for EC games . . . if you're new to the game, but have zero role to play, you lose interest very quickly. To this end:
- I set up roles so that everyone would have some "power role" at some point in the game.
- To also avoid potential :tfh: by noobs, I also set things up so that players were paired with someone they knew was on their own team.
- Gave out directives (Daily Tasks)--For the IS, this was to help give noobs a sense of what should be done early on in the game. For the EC, tried to give some clues so that they could start finding each other (more below). I know that this is one area I can improve on; I have my own thoughts in this space, but would like additional feedback.
- The EC started the game not knowing each other. The vote mechanics here would've been for each pair to PM me their vote; then I'd send out a list of who has been voted on and collect a second (and final) vote. Note that the game set up indicated that Thomas would not know the other known EC players.
- rekrap was a late addition . . . he did ask after I made the cut off and had players assigned roles and partners. So I added him as a solo player (he knew this, too). His status was not known to him in advance (apart from what role he'd play for a given cycle). I had intended him to have a four-term cycle of IS--EC--EC--IS (then repeat this for Cycles 5-8, if necessary).
- Allowing multiple Evictions during the Day. I had hoped that IS would be allowed to return later on would at least encourage an initial push to Evict two players at a time.
These were the key plot points I was hoping to incorporate in the game. Let the slaughter begin! :judge:
Feedback Thread for Downton Abbey EC Game
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